Benedikt Dietrich
TU München, RCS
Arcisstraße 21
D-80290 München
Germany
Projects
- MPEG-2 De/Encoder Optimization
- DVFS for Game Applications
Videos
Demo: Power Management using Game State Detection on Android Smartphones
Demo: DirectX-based Power Management for Games
Teaching & Administrative duties
- Tutor of Real-time and Embedded Systems 1 & 2
- Supervised theses:
- Development of a Kernel-based Android Game Tracing Tool
- Evaluation of smartphone-based indoor localization solutions for the industrial application
- Development of the Real-time Embedded Systems Lab
- The Effects of Frame Rate on Players: Development and Evaluation of an Android Framework
- Development of an Android-based Augmented Reality Interface for the RCS Robots
- Angular measurement and data fusion for hydraulic excavators
- Real-Time Programming Framework for the TI C6678 Multicore DSP
- Multicore Implementation and Evaluation of the Argus Real-Time Control Software
- Saliency-based Approaches for Automatic Image Segmentation
- Implementation and Evaluation of a heterogeneous Platform for distributed Power Flow Control
- Design and Implementation of an Android-based Autoclave Control Software
Biography
Benedikt Dietrich has studied Electrical Engineering at the TUM and received his diploma in February 2009. He joined the Institute for Real-Time Computer Systems in August 2009 as a research associate (click here for a CV).
Awards
- Best Demo Award, MobiSys 2013, for Power Management using Game State Detection on Android Smartphones
Publications
- Estimating the Limits of CPU Power Management for Mobile Games. IEEE International Conference on Computer Design (ICCD), 2017 mehr… BibTeX Volltext (mediaTUM)
- Time Series Characterization of Gaming Workload for Runtime Power Management. IEEE Trans. Computers 64 (1), 2015, 260--273 mehr… BibTeX Volltext ( DOI )
- Forget the battery, let's play games! 12th IEEE Symposium on Embedded Systems for Real-time Multimedia, ESTIMedia 2014, Greater Noida, India, October 16-17, 2014, 2014 mehr… BibTeX Volltext ( DOI )
- Lightweight graphics instrumentation for game state-specific power management in Android. Multimedia Syst. 20 (5), 2014, 563--578 mehr… BibTeX Volltext ( DOI )
- DEMO: Power Management using Game State Detection on Android Smartphones. 11th International Conference on Mobile Systems (MobiSys), 2013 mehr… BibTeX Volltext (mediaTUM)
- Let's put the Car in your Phone! 50th Design Automation Conference (DAC), 2013 mehr… BibTeX Volltext (mediaTUM)
- Managing Power for Closed-Source Android OS Games by Lightweight Graphics Instrumentation. NETGAMES, 2012 mehr… BibTeX Volltext (mediaTUM)
- LMS-based Low-Complexity Game Workload Prediction for DVFS. 28th IEEE International Conference on Computer Design (ICCD), 2010 mehr… BibTeX
- LMS-based Low-Complexity Game Workload Prediction for DVFS. 28th IEEE International Conference on Computer Design (ICCD), 2010 mehr… BibTeX Volltext (mediaTUM)