Benedikt Dietrich

TU München, RCS
Arcisstraße 21
D-80290 München
Germany

 

Projects

Videos

Demo: Power Management using Game State Detection on Android Smartphones

 

Demo: DirectX-based Power Management for Games

 

Teaching & Administrative duties

  • Tutor of Real-time and Embedded Systems 1 & 2
  • Supervised theses:
    • Development of a Kernel-based Android Game Tracing Tool
    • Evaluation of smartphone-based indoor localization solutions for the industrial application
    • Development of the Real-time Embedded Systems Lab
    • The Effects of Frame Rate on Players: Development and Evaluation of an Android Framework
    • Development of an Android-based Augmented Reality Interface for the RCS Robots
    • Angular measurement and data fusion for hydraulic excavators
    • Real-Time Programming Framework for the TI C6678 Multicore DSP
    • Multicore Implementation and Evaluation of the Argus Real-Time Control Software
    • Saliency-based Approaches for Automatic Image Segmentation
    • Implementation and Evaluation of a heterogeneous Platform for distributed Power Flow Control
    • Design and Implementation of an Android-based Autoclave Control Software

Biography

Benedikt Dietrich has studied Electrical Engineering at the TUM and received his diploma in February 2009. He joined the Institute for Real-Time Computer Systems in August 2009 as a research associate (click here for a CV).

Awards

Publications

  • Dietrich, Benedikt; Peters, Nadja; Park, Sangyoung; Chakraborty, Samarjit: Estimating the Limits of CPU Power Management for Mobile Games. IEEE International Conference on Computer Design (ICCD), 2017 mehr… BibTeX Volltext (mediaTUM)
  • Dietrich, Benedikt; Goswami, Dip; Chakraborty, Samarjit; Guha, Apratim; Gries, Matthias: Time Series Characterization of Gaming Workload for Runtime Power Management. IEEE Trans. Computers 64 (1), 2015, 260--273 mehr… BibTeX Volltext ( DOI )
  • Dietrich, Benedikt; Chakraborty, Samarjit: Forget the battery, let's play games! 12th IEEE Symposium on Embedded Systems for Real-time Multimedia, ESTIMedia 2014, Greater Noida, India, October 16-17, 2014, 2014 mehr… BibTeX Volltext ( DOI )
  • Dietrich, Benedikt; Chakraborty, Samarjit: Lightweight graphics instrumentation for game state-specific power management in Android. Multimedia Syst. 20 (5), 2014, 563--578 mehr… BibTeX Volltext ( DOI )
  • Dietrich, Benedikt; Chakraborty, Samarjit: DEMO: Power Management using Game State Detection on Android Smartphones. 11th International Conference on Mobile Systems (MobiSys), 2013 mehr… BibTeX Volltext (mediaTUM)
  • Geier, Martin and Becker, Martin and Yunge, Daniel and Dietrich, Benedikt and Schneider,Reinhard and Goswami, Dip and Chakraborty, Samarjit: Let's put the Car in your Phone! 50th Design Automation Conference (DAC), 2013 mehr… BibTeX Volltext (mediaTUM)
  • Dietrich, Benedikt; Chakraborty, Samarjit: Managing Power for Closed-Source Android OS Games by Lightweight Graphics Instrumentation. NETGAMES, 2012 mehr… BibTeX Volltext (mediaTUM)
  • Dietrich, Benedikt; Nunna, Swaroop; Goswami, Dip; Chakraborty, Samarjit; Gries, Matthias: LMS-based Low-Complexity Game Workload Prediction for DVFS. 28th IEEE International Conference on Computer Design (ICCD), 2010 mehr… BibTeX
  • Dietrich, Benedikt; Nunna, Swaroop; Goswami, Dip; Chakraborty, Samarjit; Gries, Matthias: LMS-based Low-Complexity Game Workload Prediction for DVFS. 28th IEEE International Conference on Computer Design (ICCD), 2010 mehr… BibTeX Volltext (mediaTUM)